A young student and industry professional work on a computer together.

Hundreds of students from multiple universities will soon pack up their computers, sleeping bags and preferred forms of caffeine in preparation for Chillennium, a 48-hour marathon event where students create video games from scratch.

Stills from animated films Luca and Encanto.

Jon Reisch ’02, and Jose Luis “Weecho” Velasquez ‘10, were nominated for awards their work on "Luca," and "Encanto," respectively.

Visualization students put their work on display at the 2021 Viz Fall Show.

The Langford buildings were abuzz with artistic visions as visualization students displayed their work at the 2021 Viz Fall Show.

A graphic representing different art exhibits on display at Texas A&M University.

Some of the vast creative talents of college faculty are on display through May 14 in the Faculty Biennial 2021 at the university’s J. Wayne Stark Galleries.

A student takes off virtual reality simulator and laughing with his group of friends.

Video games should be an integral part of education because they teach creative problem solving and improve engagement, said André Thomas.

A graphic image representing the use of video games in a learning environment.

Almost 10,000 students have gotten help with introductory calculus by playing a video game developed in part by students in the LIVE Lab.

A portrait of Seo.

The IAC, a hub for collaboration in the arts, sciences, and other fields will soon be led by a new director, Jinsil Hwaryoung Seo.

A portrait of Ann McNamara.

Ann McNamara, associate professor of visualization, was named associate dean for research at the Texas A&M College of Architecture.

A portrait of Michael McCarthy.

Michael McCarthy, whose initiatives as college dean from 1988-1992 spurred a period of growth, passed away May 30 at age 76.

An image representing artwork on display at Texas A&M University.

The digital, artistic wizardry conjured by visualization students was on display in a wide variety of media at Viz-a-GoGo 28.