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Minor in Game Design and Development

In an effort to maintain manageable class sizes, the Department of Visualization is temporarily suspending new enrollment into the minor in game design and development. This suspension on new enrollment will be in effect until total enrollment is reduced through graduation. At this time we estimate that the restriction will be lifted following the spring 2021 semester. Future enrollment will include a fixed cap and semi-annual sign-up periods that correspond with the change of major deadlines set by the university.


The minor in game design and development offers students the opportunity to develop knowledge and skill associated with the aesthetic and technical aspects of interactive media. In collaboration with other students, you will learn core competencies as well as engage in creative problem solving. The 16-credit-hour minor provides a foundation in the principles of game design and software development. The curriculum includes art, design, programming, media literacy, and video game production.

Curriculum

Select one course from the following list:

CourseTitleHours
CSCE 110 & CSCE 111Programming I and Introduction to Computer Science Concepts and Programming4
CSCE 121Introduction to Program Design and Concepts4
CSCE 441 or VIST 487Computer Graphics or Introduction to Game Design3
CSCE 443/VIST 487Game Development3

Select two courses from the following list:

CourseTitleHours
COMM 230/JOUR 230Communication Technology Skills3
COMM 453Communication and Video Games3
CSCE 436Computer-Human Interaction3
VIST 370Interactive Virtual Environments3
VIST 374Multimedia Design and Development3

Apply

Students wishing to declare a minor in game design and development should consult with advisors in their home college and in the Department of Visualization. Applicants must have a 3.0 or better overall GPR and have completed less than 70 hours to be considered for the program.

Request a Minor in Game Design and Development (PDF)